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Thread Statistics | Show CCP posts - 13 post(s) |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
0
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Posted - 2013.06.08 01:53:00 -
[1] - Quote
CCP are stupid if they ignored the negative comments i personly like the animation but it is geting old but they need to add the option to turn it off if they dont want it |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 06:07:00 -
[2] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code. It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash. You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up. I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
simple selution remove the animation entirely till they can code it with an off butten |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 06:43:00 -
[3] - Quote
enterprisePSI wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. Not only they should never turn it off, they should make it more realistic 
fail troll is fail |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 12:53:00 -
[4] - Quote
Capt Starfox wrote:Idk why so many of you are complaining, it's awesome.
If CCP can code a "switch" that allows players to turn it off, okay cool. But, don't change it, or "reduce" it's effects because some players are too entitled to idk turn all your graphics down and turn away when jumping... I mean if you hate it anyway...
why should people turn away its couseing problems for alot of people and the animation where was cool for 2 or 3 jumps is plain boreing after jump 4 |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 12:57:00 -
[5] - Quote
Vaju Enki wrote:The new gate jump animation is great, moving system feels great.
We win the war against loading bars :)
lol the jump animation is the load bar dont be foolish there should be an option on and off im sure u can program an offswitch if ur good enough =\ |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.09 01:43:00 -
[6] - Quote
Kewso wrote:The camera has to show you going through the stargate. otherwise it don't look right, are you jumping next to the gate, or x km away from the gate... no you supposed to be entering directly center of the gate to jump.
the new way shows that this is what happens and looks way better than sitting next to a gate when you jump.
the jump animation takes about 2 seconds for me, although I do have a legit gaming pc :P
It's sorta like docking, we can't manually dock it's automated and when we undock it's automated. eventually they may add effects that the station tractor beams the ship into place for the pilot.
same for jump gates, pilot arrives, wants to jump, the jumpgate aligns the pilot since that is the jumpgates job to take over now hence the take over of the camera drones.
I'm with the rest of the people that love it, don't change a thing
they dont have to change it just add a turn off option for those that it affects |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.11 04:36:00 -
[7] - Quote
Khira Kitamatsu wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. This is why I made this post.... CCP please keep the jump animation!Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
no ones saying remove it just add a turn off for those that dont want the damn animation =\ |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.11 04:39:00 -
[8] - Quote
Tomba wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too. It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were. I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud. I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that. "Turning off not a real proposition" - I can only guess what that means. First I'm all for keeping the new animated sequence for people that want it. As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite? Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work.
turning off is a good option if they made it turn off gate grafic is good they were stupid to make it apart of there new system they should of added it to make it easyer for them to turn on and off with out disrupting there game
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Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.11 09:28:00 -
[9] - Quote
Indahmawar Fazmarai wrote:Ioci wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring. I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool. I've been using F10 to the same effect when I'm not browsing webpages (almost) fullscreen. In my case it becomes annoying after 5 or 6 jumps. I think that there is no real urgent need for a "Off" button at the moment. Players with issues are finding and sharing ways to hide/block the main screen and not see it.  Of course, what good can be said about a graphic effect that invites to not see it? "Only in EVE".  the grafic that most of the ppl on this thread and those that dont post that dont want to see it its a lame effect and could of put the effert they put there to acualy make something better just put an off switch those that want the effect will turn it on while ones that dont want it turn it off |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.12 03:25:00 -
[10] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
why would u program an animation like that directly in to the system leaveing u no space to put a turn off system ur programers must be drunk! |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.12 05:50:00 -
[11] - Quote
Aston Martin DB5 wrote:More I've used it the more i like it. For new players coming into the game i think they would like the new animation as well. Not everyone is using stone age old computers.
im useing a 4000 doller computer with all my settings set to high and i dont like the damn thing it does make jumping longer then it has to and it gets awefully boreing to watch after 3 4 jumps |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.13 04:53:00 -
[12] - Quote
CMD Ishikawa wrote:What kind of spaceship pilots are some of these guys? who can't handle a simple and really awesome jump animation ... lol
when we see an awesome animation let us know this animation is lame! |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
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Posted - 2013.06.14 01:41:00 -
[13] - Quote
CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.
u know it takes longer to jump systems now then what it did befor |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:45:00 -
[14] - Quote
xxxTRUSTxxx wrote:tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.
also try chewing gum, this does help some poeple.
my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their shite private. also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.
still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.
foolish this is what the forums is for to have a say to give ur opinion ect if u dont like the thread dont read the post |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:47:00 -
[15] - Quote
Ranger 1 wrote:Mata Hotaki wrote:Jimmy Morane wrote:
To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.
...but not before making several "HTFU weakling u just don't want change" posts. Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread. I said: That there are a small number of people who are actually experiencing discomfort. These people are those that are extremely susceptible to motion sickness, as the effect isn't over the top compared to many popular games. That adjustments should be made to the new effect to accomodate them (which incidentally coincide with yours). That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect. That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda. That it is unlikely that an off switch is possible without a costly and time consuming rewrite of some base game mechanics, not that it wasn't good idea (it's just likely impractical at this time). Choice is always good, but not always immediately practical. What is much more likely is that some of the elements that are causing the distress may be modified to solve the important issue, the physical distress. That's about as clear as I can make my point of view. While you may not agree with all points, I believe it's a pretty fair and accurate assessment.
why would they be stupid enough to write it in to the base code in the first place lol one would think they would of been a bit smarter and put it some were easly modified |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.16 13:16:00 -
[16] - Quote
Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
they mite of made the game but its us gamers that make it our own with out gamers they have there game but no one playing it aka no money coming in to there pockets |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.17 02:25:00 -
[17] - Quote
Kaarous Aldurald wrote:Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting. But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed. Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.
no one is asking for it to be removed some ppl like the silly animation which is fine just add an off option for those that dont like/get sick from it rly hardwireing it in to base code shows how inept there programmers can be stop being stupid ccp and fix your great game! good game poor thought in to what there doing with it |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.07.29 03:48:00 -
[18] - Quote
Sister Sophia wrote:[quote=Plastic Psycho]I know how to turn off the jump animation. It was there all along. Load star map before jumping. Problem solved.
isent realy a solution more of a stop gap if u got star map open u dont see enemy ships =\ or hostiles besides there was nothing wrong with the load bar =\ |
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